新增功能
最新发布的ZBrush for iPad正在彻底改变数字雕刻,它使人们能够利用奥斯卡奖得主ZBrush的力量,通过苹果基于触摸的功能,在任何地方实时雕刻、绘画和创作!它提供了与桌面版本相同的多分辨率网格编辑功能,但现在您可以随时随地创建!塑造逼真的人物和生物,为新的、前所未有的环境奠定基础,或者只是尝试各种想法和任何能激发你灵感的东西。ZBrush for iPad提供了许多与桌面版相同的工具和功能,包括我们无与伦比的200多种专有数字雕刻刷,这些雕刻刷是根据现实世界的雕刻技术创建的。
数字雕刻
获得世界领先的数字雕刻解决方案的授权。ZBrush内部强大的系统旨在消除传统建模的限制,让您可以像使用粘土一样自由创作。
当您准备好将3D造型结合到动画、渲染或3D打印的流程中时,执行此操作的工具就在手边。
绘制和纹理
由于ZBrush实时处理数以千万计的多边形,您可以直接在模型的表面上绘画,而不需要先分配纹理贴图或UV。与标准的工作流程相比,这有很大的优势。纹理图的分辨率不需要事先决定。您可以自由地在三维空间中实时地进行可视化、探索和创建纹理。
准备好,开始,渲染
无论您是单独使用ZBrush作为插图工具,还是作为动画制作管线的一部分,最终您都希望将您的作品展示给其他人。ZBrush通过Redshift和名为BPR(最佳预览渲染)的强大渲染系统实现了这一点。
工具管线
ZBrush的直观方法并不仅限于雕刻和绘画。互操作性触手可及,支持关键文件格式并与许多流行的软件包实时集成。
社区
ZBrush不仅仅是一个应用程序。欢迎你加入任何3D软件周围最大的艺术家社区之一。从我们在ZBrushCentral活跃的在线社区,到我们的社区活动、ZBrushLIVE流和在线学习平台——我们相信可以帮助艺术家相互提升。
要求
ZBrush支持以下语言:英语、德语、西班牙语、韩语、中文、法语、日语
ZBrush可用于Windows和macOS平台,并且许可是双平台的,因此您可以在两者上运行或随时在它们之间切换。
由于其基于处理器的引擎,ZBrush在大多数现代计算机上运行良好,无论其显卡如何。
强烈建议使用绘图板(如Wacom的)。它将给你更多的控制和更容易的互动。
ZBrush现在支持Apple M1和M2芯片的GPU。利用最新技术,使用世界上最强大的数字雕刻软件。
功能
ZBrush provides an arsenal of tools that will help you take your models to the next level. |
Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool. |
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Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool. |
ZBrush’s capabilities are not limited to organic sculpting: You can also use it to intuitively create low poly hard surface models. |
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Stop thinking about the topology of a model and just start creating. ZBrush can convert your sculpt to a clean base mesh almost instantly. |
Combine multiple sculptures together, contract, expand inflate or drape any surface with gravity or populate your model with instanced geometry. |
Polypainting offers improved flexibility over the standard workflow – start working on textures even before the final low-res mesh has been created! |
UV Master will generate UV coordinates for your models in a single click, resulting in an optimized UV map which is understandable to the human eye. |
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SpotLight is a projection texturing system for preparing your source texture directly in ZBrush, then paint your model with it in 3D. |
Morph a 3D mesh into its flat UV shell to paint long continuous strokes using MorphUV or use ZColor to achieve consistent coloring results. |
BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry. |
LightCap® is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate. |
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ZBrush offers several types of mapping to create the most dynamic surfaces on your 3D models, including Texture, Displacement, and Normal Maps. |
You can make your own custom materials or get them from ZBrushCentral, the Pixologic MatCap Library and elsewhere. |
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Redshift in ZBrush integrate fully GPU-accelerated, biased rendering into your ZBrush pipeline. |
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ZBrush supports various formats for the import and export of 3D geometry as well as most industry-standard image formats for texturing. |
ZBrush’s universal camera is a physically accurate camera which can be imported from or exported to other 3D applications. |
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With the GoZ dynamic bridge, you can send your ZBrush model back and forth between supported applications with a single click. |