新功能
ZBrush在桌面端与iPad端持续升级,让雕刻操作更加精准,定制化程度更高,且充分满足生产需求。 近期的一系列更新带来了跨建模、纹理与工作流的全面优化,可确保艺术家无论是创作收藏品、原型还是生产资产,都获得所需的灵活性。
桌面端增强-无论是在桌面端还是iPad端,ZModeler的精准度和响应速度均大幅提升,并增添了针对循环边和内嵌面的自动锐化功能。 表面噪波功能亦迎来升级,用户界面焕然一新,支持噪波单独重置、Alpha变换与完全撤销/重做,助力艺术家更精准地把控细节。 桌面端用户可通过Python脚本获得强大的自动化能力,轻松简化任务、自定义工具并构建适合其工作流的插件。
iPad端改进-对iPad用户而言,新功能拓展了移动端雕刻的可能性。 3D打印中心支持STL格式的导入与导出,今后还将支持导出3MF和VRML格式,打造更简洁可靠的打印管线。 Scale Master现可设定真实世界比例,是创作收藏品和原型的重要工具。 用户界面增强功能允许用户移动底部工具栏、调整修改器控制轮以及保存或共享自定义界面,以实现个性化设置。 Pro Project现采用云托管模式,用户可快速访问不断扩展的资源库,桌面端和iPad端均会定期添加新内容。
准备好,开始,渲染
无论您是单独使用ZBrush作为插图工具,还是作为动画制作管线的一部分,最终您都希望将您的作品展示给其他人。ZBrush通过Redshift和名为BPR(最佳预览渲染)的强大渲染系统实现了这一点。
社区
ZBrush不仅仅是一个应用程序。欢迎你加入任何3D软件周围最大的艺术家社区之一。从我们在ZBrushCentral活跃的在线社区,到我们的社区活动、ZBrushLIVE流和在线学习平台——我们相信可以帮助艺术家相互提升。
要求
ZBrush支持以下语言:英语、德语、西班牙语、韩语、中文、法语、日语
ZBrush可用于Windows和macOS平台,并且许可是双平台的,因此您可以在两者上运行或随时在它们之间切换。
由于其基于处理器的引擎,ZBrush在大多数现代计算机上运行良好,无论其显卡如何。
强烈建议使用绘图板(如Wacom的)。它将给你更多的控制和更容易的互动。
ZBrush现在支持Apple M1和M2芯片的GPU。利用最新技术,使用世界上最强大的数字雕刻软件。
功能
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ZBrush provides an arsenal of tools that will help you take your models to the next level. |
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Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool. |
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Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool. |
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ZBrush’s capabilities are not limited to organic sculpting: You can also use it to intuitively create low poly hard surface models. |
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Stop thinking about the topology of a model and just start creating. ZBrush can convert your sculpt to a clean base mesh almost instantly. |
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Combine multiple sculptures together, contract, expand inflate or drape any surface with gravity or populate your model with instanced geometry. |
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Polypainting offers improved flexibility over the standard workflow – start working on textures even before the final low-res mesh has been created! |
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UV Master will generate UV coordinates for your models in a single click, resulting in an optimized UV map which is understandable to the human eye. |
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SpotLight is a projection texturing system for preparing your source texture directly in ZBrush, then paint your model with it in 3D. |
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Morph a 3D mesh into its flat UV shell to paint long continuous strokes using MorphUV or use ZColor to achieve consistent coloring results. |
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BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry. |
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LightCap® is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate. |
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ZBrush offers several types of mapping to create the most dynamic surfaces on your 3D models, including Texture, Displacement, and Normal Maps. |
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You can make your own custom materials or get them from ZBrushCentral, the Pixologic MatCap Library and elsewhere. |
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Redshift in ZBrush integrate fully GPU-accelerated, biased rendering into your ZBrush pipeline. |
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ZBrush supports various formats for the import and export of 3D geometry as well as most industry-standard image formats for texturing. |
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ZBrush’s universal camera is a physically accurate camera which can be imported from or exported to other 3D applications. |
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With the GoZ dynamic bridge, you can send your ZBrush model back and forth between supported applications with a single click. |
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