Maxwell Render™
First released in 2005, Maxwell Render was the first commercial rendering solution introducing physics-based unbiased ray-tracing. Maxwell Render has been acclaimed for its highest level of realism and unsurpassed image quality. Used by thousands of professionals in design and architecture projects worldwide, Maxwell Render has inspired many others who came after.
NEW IN MAXWELL 5.2
Best lighting engine for designers, architects, and artists from any industry. We constantly strive to improve the realism quality of the render and make the engine faster and easier to use. Maxwell remains unbiased with an easy transition from GPU to CPU.
MULTI-GPU
If you have ever heard that Maxwell is slow…well, it was. Our commitment to developing the most accurate render engine on the market wasn’t negotiable. The story has changed in Maxwell 5. A fully rewritten multi-GPU core now delivers final results in minutes and accurate previews in seconds, keeping physical accuracy intact. With multiple GPUs working in parallel you’ll get an unprecedented Maxwell experience.
COMPATIBLE WITH MOST 3D SOFTWARE
Stay in the comfortable environment of your favorite 3D / CAD application and use the corresponding Maxwell Render plug-in to connect to Maxwell Render and take advantage of the software’s capabilities. The advanced level of integration makes it unnecessary to get in- depth Maxwell Render training, saving you time and money. We have created a range of plug-ins to connect Maxwell Render to the most popular 3D / CAD and post-production applications in the industry.
NEW DENOISER IMPLEMENTATION
In Maxwell 5.2 we have remade the way the Denoiser works inside Maxwell. Now Maxwell does not need to run two passes, the Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tunning options are exposed. This is a more solid, comfortable and easy Denoiser.
OUR CHANNEL
Check out tutorials, materials, making-of and many others on our YouTube channel. Learn more from our Maxwell Render Xperts and other Collaborators and join the community of the most advanced photorealism 3D render engine.
Features
UNSURPASSED REALISMUnbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in the real world. No tricks. Just accurate real-world physics. |
INTERACTIVE FIREMaxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings. |
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THOUSANDS OF MATERIALSThousands of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds! |
COATINGS IN GPUA coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. Now supported in GPU as well. |
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RANDOM COLORSThe Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters. Learn more or watch demo |
DENOISERThe Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level. Read documentation or watch a tutorial . |
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MULTILIGHTLight intensities can be changed during and after rendering, saving out as many images as needed – all from just a single render. Read more. |
MULTILIGHT -LIGHTS GROUPS-Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters. Watch Demo. |
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RANDOM UVsThe Random UVs procedural texture lets you have random rotation or translation of the textures on each object. Watch a tutorial . |
REALISTIC CAMERA MODELSet optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism. |
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ADDITIVE MATERIALS IN GPUMaterials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials. Watch Demo. |
ACCURATE 3D MOTION BLURAccurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects. |
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PHYSICAL SKYWide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere. |
VOLUMETRICSCreate large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini. |
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MAXWELL SEACreate realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean. |
HAIRPhotoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied. |
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GRASS AND FURCreate photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail. |
V-RAY SCENE IMPORTImport native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio. Plugin integrations coming soon. Watch demo. |
REALFLOW IMPORTRender your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time. |
PIXAR OPEN SUBDIVThe Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer. |
NETWORKING RENDERINGRender one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility. |
SUPPORT FOR HIGH RESOLUTION (4K)Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher. |
IMPROVED WORKFLOWNested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management. |
MEMORY SAVING INSTANCESInstances are a great way to save memory when rendering. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene. |
CHANNELSAlpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. Create unlimited ‘layers’ of custom alphas and add any object(s) to those layers to isolate them. |
EXTRA SAMPLINGDefine a specific area of your image to be rendered to a higher sampling level than the rest – dedicating all render power to the areas where it is most needed. |
DEEP COMPOSITINGDeep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. Export to EXR or DTEX formats, in rgba or alpha. |
PYTHON SCRIPTINGThe Python SDK allows you to write custom tools such as extracting certain channels from an MXI sequence, creating materials on the fly, network render management and much more. |
ALEMBICThe Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins. |