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Corona Renderer

Out now for 3ds Max and Cinema 4D

What’s new in Corona 11

More creative freedom and faster results with procedural tiles, new Scatter controls, detailed Edge Map/shader, Pyro simulations, streamlined workflows, improved denoising, filtering, and more.

Find out more on our what’s new page,
or take a deeper dive into version 11’s features in our release blog!

Ease Of Use

Usability is our strongest weapon. Render setup is really as simple as pressing “Render”. Most new users will learn Corona in just one day, and fall in love with it over the next few…

Rendering Quality

Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials, including caustics, are yours right out of the box… Our Forum and Gallery section provide great examples of this…

Speed & Interactivity

A usable renderer must always deliver final results as fast as possible and react to the user’s actions in a split second. And that is what we are always looking for…

Powerful Workflow Tools

The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks that will make your life much easier…

Affordability

As a young company we have the luxury of being able to do things differently right from the start. We have taken a different approach not only in development but also when creating the license schemes…

Flexibility

Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire…

Lights

The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials…

Materials

Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up…

Distributed Rendering

Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems…

Proudly CPU Based

Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade…

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